January 16, 2026

A year of collaboration, resilience, and world-class game development

We kicked off 2025 strong with the release of Poppy Playtime: Chapter 4 – Safe Haven on January 30th, 2025. Our primary contributions focused on technical character rigging and skinning. This was a fun project and we’re grateful to the team at Mob Entertainment for the opportunity to collaborate on such a popular game series. Huge kudos to our rigging team for their excellent work in bringing these characters to life.

On February 18, 2025, Avowed launched. We supported the project during its early stages, with our main contributions centered on hero weapons. Obsidian Entertainment has been a long-time partner of ours, and as fans of their games, it was especially rewarding to see this project come together in the end.

The Denim Outfit Pack for The Texas Chain Saw Massacre launched on March 20, 2025 as part of a larger update. After two years of collaboration with Gun Media across numerous DLC releases, this marked one of our final contributions to the game. We’re proud to have been part of such an iconic franchise.

In March, we officially launched the Art Bully Online Training Center. This initiative was created to help aspiring and experienced artists grow their careers in the games industry. Our courses are built around modern production standards and are taught by Art Bully team members who bring years of AAA development experience into the classroom.

April marked an exciting milestone when Bungie revealed Marathon. Having worked closely with the Bungie team over the past several years, it was incredibly rewarding to finally see our collective efforts shared publicly. One standout moment was the release of the Official Cinematic Short Story Trailer, which showcased the stunning and distinctive universe of Marathon. We’re proud to be part of this journey and grateful for the trust Bungie continues to place in our team.

At Summer Game Fest on June 6, 2025 Chronicles: Medieval was officially announced. Developed by Raw Power Games, this medieval combat epic promises large-scale battles, mounted warfare, and strategic depth. We’re proud to be working closely with the Raw Power team to help bring this ambitious world to life.

June also marked the release of Dawn of Defiance: Sisters of the Deep. We were proud to continue our collaboration with Traega Entertainment, contributing across concept art, 3D characters, creatures, weapons, and rigging. While we’re excited to showcase more of our work in the future, several of our contributions can already be seen in the current updates.

July was packed with major releases. On July 11, 2025 Tony Hawk’s Pro Skater 3+4 launched, and we were honored to contribute to such an iconic franchise. We contributed to environments, props, concept art, and level art. A huge thank you to Iron Galaxy Studios for the opportunity and trust. We’re incredibly proud of our artists for their creativity and dedication throughout the project.

Just weeks later, on July 24, 2025 Killing Floor 3 was released. Our team supported the project with vehicles, props, and technical character art. We’d like to thank Tripwire Interactive for the opportunity and our artists for their hard work during production.

September was a standout month across the board. On September 5, 2025 Cronos: The New Dawn, a new survival horror title from Bloober Team, was released. Our team worked closely with Bloober on 3D animal assets, rigging, and animation, and we look forward to showcasing our contributions when allowed.

On September 12, 2025 Borderlands 4 launched. This was a major cross-studio effort, with contributions spanning 3D art, 2D concept art, rigging, and animation. Special thanks to the Gearbox Software team for a great collaboration. Our work was well represented and we’re proud of how the final game came together.

September also brought the reveal of the new Skate title, officially announced for early access and launching free-to-play on September 16, 2025. Our teams are working closely with Full Circle Studio, contributing to both characters and environments, and we’re excited to see this beloved franchise return.

In the same month, the Arkheron reveal trailer debuted. Developed by Bonfire Studios, Arkheron is a fast-paced PvP game set in a surreal dark fantasy world where items take center stage. Our team is contributing to concept art and 3D characters, and some of our work can be seen in the released trailers.

On October 10, 2025 Battlefield 6 launched as the latest installment in the long-running franchise. We had the incredible opportunity to contribute primarily to environment art and props. Our sincere thanks go out to the teams at DICE, Motive, and everyone involved. We’re deeply grateful for the trust placed in us and immensely proud of our artists’ passion and craftsmanship.

Later that month, on October 29, 2025 The Outer Worlds 2 was released. Following the success and distinct charm of the original game, we were excited to contribute to the sequel. Our team once again partnered with Obsidian Entertainment, supporting the project with 3D assets and animation. We look forward to sharing our work publicly when permitted.

Throughout 2025, we continued working with Epic Games on Fortnite Festival, and one of our favorite moments was the Gorillaz collaboration in October. This iconic pairing was a perfect fit, and we were proud to contribute 2D concept art and 3D key instruments that helped bring the season to life.

On November 14, 2025 Call of Duty: Black Ops 7 was released. We were honored to once again support this legendary franchise with contributions across vehicles, environment art, props, concept art, 2D art, and 2d animations. Congratulations to Treyarch and everyone involved, and heartfelt thanks for the continued trust.

We closed out the year on a high note when Star Wars: Fate of the Old Republic was officially announced on December 11, 2025 at The Game Awards 2025. Our team was incredibly proud to have worked with Arcanaut Studios on the teaser trailer, contributing to characters, props, environments, animation, rigging, lighting, and vfx. It was a fantastic way to cap off a challenging but rewarding year.